For Ragnamania Enliven we’ve decided to design a system where players could have other means to acquire their cards, consumables and equipments other than just grinding.
I mean, we understand grinding is part of Ragnarok Online’s core and it is really hard to change that without impacting the gameplay in a bad way… That is why we have invested dozens of hours tailoring and coding this new system: We wanted to offer a very nice system that could blend in with the Ragnarok mechanics, offer an ease to the grinding and at the same time add an extra layer of tasks that could be appealing to players into crafting.
We have opted for three main professions players can choose from: Craftstman, Inscription and Farmer. Each have their own particularities and mechanics – which I will explain in detail later in this post – and have seven levels being: Apprentice, Journeyman, Skilled, Expert, Master, Grand-Master and Illustrious.
Professions consume Focus to produce processed products… Focus regenerete a little bit every 10 minutes summing a total of 20.000 focus in 24 hours. One player can accumulate up to 40.000 focus maximum.
Craftsmen can produce armor pieces and weapons using materials dropped by monsters, metal bars and city hearts aquired by farming reputation with a city using the Furnace, an special item they acquire from the Craftsman Shop.
Craftsmen use pickaxes to extract metals from veins found in caves. These metals are Copper, Iron, Titanium, Runite, Meteorite, Adamantium and Bradium. These veins spawn only in certain caves and we tried to keep the low level ones in the most common dungeons while the rarest metal veins spawn in end game dungeons only.
Each metal bar require one bar of the imediatialy lower level metal plus two pieces of the current metal the player wants to craft a bar of. Eg. To craft a Titanium bar, player will need one bar of Steel plus two pieces of Perfect Titanium.
Depending on the level the profession is, new equipments will become available to be crafted by the craftsman.
Craftsman gain profession experience by crafting equipments and also a little bit while mining veins. They also gain some reputation towards a city if mining while representing a city.
Scribes produce cards using dyes, blank scrolls, city hearts and some other monster drops (including lower level cards). They use special books bought from the Inscription Shop to craft cards and produce dyes.
As the scribe advance in profession level, new books can be used and more powerful cards can be created.
Scribes can produce virtually any card of the game except MVP cards and some minibosses ones.
Scribes gain profession experience by producing cards.
Farmers can plant a variety of seends in a special map only them have access to to grow fruits and herbs. These special fruits can then be used to cook powerful foods and juices.
It takes 24 hours for a plant be ready to harvest and a farmer can plant a large amount of seeds each time. This number increases as they advance in the profession level.
Farmers buy seeds from the NPC in their “land”. As they advance in profession levels, they can plant new trees and cook more powerful mixes.
More details on which equips, weapons, cards and food will be available via the profession system will be posted in our wiki at some point.
We hope that with this system people will have easier access to the equipments they need to adventure in Middgard without spending too much time grinding a particular monster for this or that. Specially after the Full-loot mechanics are in place, re-gear should not be extremely painful and more like “part of the game”.